noahgibbs: Me and my teddy bear at Karaoke after a day of RubyKaigi in HIroshima in 2017 (do not anger the monkey)
[personal profile] noahgibbs
Saturday was interesting. I got to hang out with a bunch of random students that my wife teaches (yeah, I like the phrase "my wife", and I use it more often than strictly necessary - sue me :-P). They've got a major literary criticism paper due soon and she came in on Saturday to tell anybody willing to work how to do it. She actually got about 40 kids, which is quite impressive for a Saturday.

It's not like I was there socializing much - I did a bit of working (on my job, not lit crit), a bit of helping out, a significant amount of staring at students until they figured out that you could see at a distance how off-topic they were... Plus a bit more screwing around with Torque Game Builder stuff. It's kinda neat, and I needed something I could easily mess around with :-)

Mostly it was nice to put some names to faces. I *hear* a lot about these kids. [livejournal.com profile] rightkindofme spends all day with them most days, after all.

Date: 2007-03-05 08:04 pm (UTC)
From: [identity profile] taoflaherty.livejournal.com
I'm a fan of "my spouse", as that leaves it unclear as to what gender either of us are.
If she got 40 kids on a Saturday, that means she's a good teacher.
I highly approve of staring at students in a way that encourages them to work.
How is Torque Game Builder? I haven't played with game builder tools since Adventure Construction Set.

Date: 2007-03-05 09:32 pm (UTC)
From: [identity profile] angelbob.livejournal.com
Torque Game Builder is a 2D engine from Garage Games. It's a bit young, and there are some annoying quirks in their IDE, but their scripting language (C++-based) is tolerably solid, and their output looks good and fast.

It's not bad. It's not much like ACS. It's very idiot-proofed compared to just programming to a standard graphical library, but still a lot more programmer-y than ACS.

Date: 2007-03-06 06:44 pm (UTC)
From: [identity profile] taoflaherty.livejournal.com
ACS was a very good game development system for children. You could develop games with very little effort, using their graphics and scripts, or you could use your own graphics and designs. Trying to implement a D&D game world in ACS was a good start to my learning programming.

Date: 2007-03-05 09:28 pm (UTC)
From: [identity profile] zhaneel69.livejournal.com
I understand the 'wife' thing. Believe me. I said 'my husband' a lot for a long time.

Zhaneel

Date: 2007-03-06 02:03 am (UTC)
From: [identity profile] japlady.livejournal.com
hey, its no different than, My boyfriend or my S.O.. There's no 'necessary' about it. In fact its kind of nice to hear. Means you think of the two you as a we, not a me and her.

Date: 2007-03-06 06:41 pm (UTC)
From: [identity profile] taoflaherty.livejournal.com
http://news.bbc.co.uk/2/hi/technology/6422333.stm

Date: 2007-03-06 06:45 pm (UTC)
From: [identity profile] angelbob.livejournal.com
I'm curious how that will work out, project-management-wise. Open Source software does a lot of the same thing, and the problem tends to be herding all those cats...

Date: 2007-03-07 12:27 am (UTC)
From: [identity profile] katharos.livejournal.com
So have you written a game yet, or are you still demoing features? MunchyBall has most, well, at least half, of its main features in place, still not sure whether I want to pay for TGB or not.

Date: 2007-03-07 12:49 am (UTC)
From: [identity profile] angelbob.livejournal.com
Nope, I don't have anything resembling a game going. I've just been messing with stuff.
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