Algorithms Question
If you're not into programming, you're probably happier if you skip this.
Say you've got a graph. It's not a tree (i.e. it has cycles), and it's fully-connected (no subsets of it that aren't connected to the main graph). You've got the list of nodes and the list of connections.
You'd like to find the longest shortest path. That sounds silly, so lemme 'splain. For any two nodes there's a shortest path between them. If you were to look at every pair of nodes and find the shortest path, you'd like the longest of those.
So if you had a graph like this:
The longest shortest path would be between A and B, so length 9. The longest shortest path would *still* go the short way 'round the cycle (because it's a shortest path), so it would be 9 and not 13.
You're not guaranteed that there *are* any leaf nodes (remember, this isn't a tree, there are cycles), so a simple Minimum Spanning Tree won't help so much...
This stuff is for a nifty network connectivity problem that a friend is working on. I've written a little statistical simulator for these things, and I'm trying to find the longest shortest path in a 30,000-node graph in less than O(n^2) time...
Say you've got a graph. It's not a tree (i.e. it has cycles), and it's fully-connected (no subsets of it that aren't connected to the main graph). You've got the list of nodes and the list of connections.
You'd like to find the longest shortest path. That sounds silly, so lemme 'splain. For any two nodes there's a shortest path between them. If you were to look at every pair of nodes and find the shortest path, you'd like the longest of those.
So if you had a graph like this:
A--o--o--o--o--o--o--o
| |
o--o--o--o--o
|
B--o--o
The longest shortest path would be between A and B, so length 9. The longest shortest path would *still* go the short way 'round the cycle (because it's a shortest path), so it would be 9 and not 13.
You're not guaranteed that there *are* any leaf nodes (remember, this isn't a tree, there are cycles), so a simple Minimum Spanning Tree won't help so much...
This stuff is for a nifty network connectivity problem that a friend is working on. I've written a little statistical simulator for these things, and I'm trying to find the longest shortest path in a 30,000-node graph in less than O(n^2) time...
no subject
no subject
But in theory, 29,999 nodes could all randomly just happen to connect to a single central node...
Re: An algorithm
Border cases:
Of course, I just realized that I'm expecting that each of the explorers be able to yell a number and a node back at a central listener. As each explorer hits bottom, it will yell out a number and a node. If the central already has a depth for that node, and the new depth is smaller (which it invariably will be) then the new depth is recorded. Then once all the explorers have completed, the two nodes the listener knows about are the farthest apart, and the sum of their depths is the shortest longest path.
But short of that little issue, I think I've walked through all the potentials and it behaves appropriate, and terminates when it should (loudly or quietly).
No, I don't want to code it up :)
Re: An algorithm
Re: An algorithm
Re:
Dijkstra's Algorithm can find the shortest path between all pairs of nodes in O(n3) time in a dense graph, but
O(log(E)n2) time in a sparse graph, giving you an
O(n2)
algorithm right out of the book if the number of outgoing edges per node is relatively small..
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Why are resources on the web so damned hard to read, when the underlying algorithms they're talking about are so damned simple?
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"E" is the total number of edges in the graph, not the outgoing number per node. So make that n2log(n) for your 3 outgoing edges per node problem. (the log is from the use of the heap for a priority queue in BFS, and the E is a nastily approximate upper bound of the number of things that can be in the priority queue at a given time)
no subject
Your longest shortest path is also going to cross at least one cut edge. So, you should be able to get a lot of information out of calculating the minimum cut... which is doable in O(|V|+|E|) time if I recall (if I'm wrong, then it's O(|V|*|E|), which is a much bigger number).
Even if you just do the simple O(|V|^2) algorithm, I'll bet you can improve it by memoizing (bet you haven't heard that word since you were at CMU) all the intermediate results.
If all else fails, I'll try and remember to follow up on this tomorrow when I have some reference books in front of me.
no subject
Hm. I don't think I'm familiar with minimum cuts. Remind me what that is? I tried a lot of variations involving minimum spanning trees, if that's similar.
Even if you just do the simple O(|V|^2) algorithm, I'll bet you can improve it by memoizing (bet you haven't heard that word since you were at CMU) all the intermediate results.
You can, but I'd *really* like to avoid memoizing on an O(N^2)-in-space algorithm for 30,000 nodes if it's at all possible...
Also, it's not clear what you'd memoize. Shortest paths between various nodes, I suppose, so you could basically add virtual edges to the graph (marked with edge lengths which are the shortest path) until it's fully connected. Which is what the memoizing would wind up doing.
Hm. That'd still be a lot faster than several of the things I was contemplating, though.
Minimum cut
Re: Minimum cut
no subject
no subject
Re:
Re:
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l1 and l1+l2
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that the longest shortest path in the graph must be between
I meant
that the length of the longest shortest path in the graph must be between
some links
A fast heuristic approach. (http://www.dl.ac.uk/TCSC/Staff/Hu_Y_F/PROJECT/pdcp_siam/node8.html)
A very thorough tech report on the subject. (http://citeseer.nj.nec.com/pettie02faster.html)